most recent wip, "hidden items searcher finder", in a snowy environment :
3d world, but the things are 2d drawings applied on flat "meshes" (like the graphics style of "Daggerfall")
the gameplay is a mix of exploration (locate a statue), of solving enigmas (to know where to go, what to look for), of orientation (using a compass for orientation, using walking steps for distance, using a spyglass to locate a far mark and know which path to follow, using visualization of a material color and dowsing rods to determine the area where the item is buried...), of search of buried treasure (digg in the ground near the determined area to find the hidden item), of collecting items (take the hidden item to earn points).

animated gif of gameplay / possibilities :


some others screenshots of others demos/prototypes/games/tools that i have created in the past :

bumping cars :


robots shooter :


hack n slash :


snowfall and snowaccumulation :


luminous corals generator :


rainbow generator :


halloween pumpkins :



city buildings + colored windows :


lighting shading of exteriors of interiors with vertices-colors :


celebration place (with lighting/shading effects depending on the beats/melody in the music) :


build a structure with parts, in code :


reflections with cubemapping :


glow effect with flat shapes and decreasing alpha :


glow effect with volumetric shapes and decreasing alpha :


fire with particles :


underground rooms generator :


map editor 3d with "parts" :


map editor with "tiles" :


"poses capture" and animations :


"motions capture" and animations :