mesh - mesh handle
x# - x position of far bottom left corner of bounding box y# - y position of far bottom left corner of bounding box z# - z position of far bottom left corner of bounding box width# - width of bounding box (x distance) height# - height of bounding box (y distance) depth# - depth of bounding box (z distance) |
This command allows the adjustment of the culling box used by the Blitz3D renderer when deciding if the mesh is outside the view of a camera.
The culling box of a mesh is automatically calculated, however in some instances an animated mesh may stretch beyond this region resulting in it visually popping out of view incorrectly. The MeshCullBox command allows a mesh culling box to be manually adjusted to correct this problem. See also: LoadAnimMesh, EntityInView. |